eSports Betting Market a CAGR of 13.7% from 2022 to 2028, Global Industry Size, Share, Growth & Trends Analysis Report by Product, By End Use, Competitive Landscape and Recent Developments | 112 Pages Report

eSports Betting Market 2022 aims to give detailed analysis of market opportunities, industry share combined with type and applications and revenue along with upcoming trends. Additionally, this report gives the qualitative study of different segments in terms of development, business strategies, growth, opportunity, procedures etc. for the forecast period to 2028. The report contains advancements by various application parts and the most recent pattern picking up speed in the market that increments mindfulness around eSports Betting market.

To Know How Covid-19 Pandemic and Russia Ukraine War Will Impact This Market

Here is List eSports Betting Market Leaders/ Top Key Players Profiled 2022:

  • William Hill
  • GVC Holdings
  • 888 Holdings
  • Kindred Group
  • Betsson AB
  • Betway
  • Pinnacle
  • Bet365
  • Bet-at-home.com
  • Unikrn
  • Betfred
  • BetWinner
  • Betvictor
  • GG.BET
  • Buff.bet
  • Intertops
  • Betcris
  • Esports Entertainment Group
  • SBOBET

And more…

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About eSports Betting Market 2022:

Players can choose between cash-based or skins-based sites when betting on eSports matches.

Market Analysis and Insights: Global and United States eSports Betting Market

This report focuses on global and United States eSports Betting market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global eSports Betting market size is estimated to be worth USD 11200 million in 2022 and is forecast to a readjusted size of USD 24190 million by 2028 with a CAGR of 13.7% during the review period. Fully considering the economic change by this health crisis, by Type, League of Legends accounting for % of the eSports Betting global market in 2021, is projected to value USD million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Application, Ages 18-25 was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.

According to different games, the global e-sports betting market can be divided into League of Legends, dota 2 and CS: GO, etc. League of Legends accounted for a revenue share of about 45% in 2019.

According to the age of betting players, the global e-sports betting market can be divided into Ages 18-25, Ages 26-30, Ages 31 and Above. Ages 18-25 as the most important betting crowd occupied about 76% of the market share in 2019.

In 2019, the global e-sports betting market was led by Europe and accounted for about 43% of the market share.

The Key players operating into Global eSports betting Market are GVC Holdings, Kindred Group, 888 Holdings, William Hill and Betway, etc. GVC Holdings and Kindred Group are the two players with the largest sales share, occupying about 5% and 4% of the market share in 2019, respectively.

Global eSports Betting Scope and Market Size

eSports Betting market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global eSports Betting market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the eSports Betting market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

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The eSports Betting Market profile analyses the company’s business structure, locations, major products and services, prospects, operations, and subsidiaries, key executives and their biographies and key competitors. This eSports Betting Market profile includes the profitability, financial position, revenue trends, margins and returns, growth, liquidity and leverage, and efficiency ratios.

eSports Betting Market size Report Analysis and Segments:

The eSports Betting Market is portioned according to the product type, application, and regions. The segments of the eSports Betting Industry are all painstakingly examined in view of their piece of the pie, CAGR, worth and volume development, and other significant variables. We have likewise given Porter’s Five Forces and PESTLE investigation for a more profound investigation of the eSports Betting. The report likewise is ongoing advancement embraced by fragments in the market which incorporates acquisitions, new item dispatches, associations, consolidations, and other latest developments.

eSports Betting Market Segmented by Type provides information about the production during the forecast period of 2017 to 2028:

  • League of Legends
  • Dota 2
  • CS: GO
  • Others

eSports Betting Market Segmented by Application provides consumption during the forecast period of 2017 to 2028:

  • Ages 18-25
  • Ages 26-30
  • Ages 31 and Above

The eSports Betting Market report gives complete understandings of various growth opportunities and segmentation of the global eSports Betting market based on product types, applications, end-users, and regions. The report establishes a solid foundation for the users who wish to enter into the global eSports Betting market in terms of drivers, opportunities, restraints, trends, and competitive landscape. The report also expands on complete details regarding the supply and demand analysis, participation by major industry key players, and eSports Betting market share growth statistics of the business sphere. Complete estimation of sales margin, price, revenue share, and gross margin is explained.

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Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of eSports Betting in these regions, covering

  • North America (United States, Canada and Mexico)
  • Europe (Germany, UK, France, Italy, Russia and Turkey etc.)
  • Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
  • South America (Brazil, Argentina, Columbia etc.)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Study Objectives of This eSports Betting Market Report are:

  • To study and analyze the global eSports Betting market size (value and volume) by company, key regions/countries, products and application, history data from 2017 to 2020, and forecast to 2028.
  • To understand the structure of eSports Betting market by identifying its various sub segments.
  • To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
  • The focus on the key global eSports Betting manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
  • To analyze the eSports Betting with respect to individual growth trends, future prospects, and their contribution to the total market.
  • To project the value and volume of eSports Betting submarkets, with respect to key regions (along with their respective key countries).
  • To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
  • To strategically profile the key players and comprehensively analyze their growth strategies.

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Global eSports Betting Market: Competitive Landscape

The eSports Betting market analysis entails a section solely dedicated for major companies in the global market wherein our analysts provide an insight to the financial statements of all the major companies along with its product developments benchmarking and SWOT analysis. The key company profile section also includes a business overview and financial information. The key companies that are provided in this section can be customized according to the client’s requirements.

The global eSports Betting market Growth is anticipated to rise at a considerable rate during the forecast period, between 2022 and 2028. In 2022, the market was growing at a steady rate and with the rising adoption of strategies by key players, the market is expected to rise over the projected horizon. eSports Betting Market Forecast by regions, type and application, with sales and revenue, from 2022 to 2028.

eSports Betting Market – Key Points from Table of Content:

Major Points from Table of Contents:

Global eSports Betting Market Research Report 2022-2028, by Manufacturers, Regions, Types and Applications

1 Study Coverage
1.1 eSports Betting Product
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global eSports Betting Market Size Growth Rate by Type
1.5 Market by Application
1.5.1 Global eSports Betting Market Size Growth Rate by Application
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global eSports Betting Production
2.1.1 Global eSports Betting Revenue 2015-2026
2.1.2 Global eSports Betting Production 2015-2026
2.1.3 Global eSports Betting Capacity 2015-2026
2.1.4 Global eSports Betting Marketing Pricing and Trends
2.2 eSports Betting Growth Rate (CAGR) 2022-2026
2.3 Analysis of Competitive Landscape
2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
2.3.2 Key eSports Betting Manufacturers
2.4 Market Drivers, Trends and Issues
2.5 Macroscopic Indicator
2.5.1 GDP for Major Regions
2.5.2 Price of Raw Materials in Dollars: Evolution

3 Market Size by Manufacturers
3.1 eSports Betting Production by Manufacturers
3.1.1 eSports Betting Production by Manufacturers
3.1.2 eSports Betting Production Market Share by Manufacturers
3.2 eSports Betting Revenue by Manufacturers
3.2.1 eSports Betting Revenue by Manufacturers (2015-2022)
3.2.2 eSports Betting Revenue Share by Manufacturers (2015-2022)
3.3 eSports Betting Price by Manufacturers
3.4 Mergers and Acquisitions, Expansion Plans

4 eSports Betting Production by Regions
4.1 Global eSports Betting Production by Regions
4.1.1 Global eSports Betting Production Market Share by Regions
4.1.2 Global eSports Betting Revenue Market Share by Regions
4.2 United States
4.2.1 United States eSports Betting Production
4.2.2 United States eSports Betting Revenue
4.2.3 Key Players in United States
4.2.4 United States eSports Betting Import and Export
4.3 Europe
4.3.1 Europe eSports Betting Production
4.3.2 Europe eSports Betting Revenue
4.3.3 Key Players in Europe
4.3.4 Europe eSports Betting Import and Export
4.4 China
4.4.1 China eSports Betting Production
4.4.2 China eSports Betting Revenue
4.4.3 Key Players in China
4.4.4 China eSports Betting Import and Export
4.5 Japan
4.5.1 Japan eSports Betting Production
4.5.2 Japan eSports Betting Revenue
4.5.3 Key Players in Japan
4.5.4 Japan eSports Betting Import and Export
4.6 Other Regions
4.6.1 South Korea
4.6.2 India
4.6.3 Southeast Asia

5 eSports Betting Consumption by Regions
5.1 Global eSports Betting Consumption by Regions
5.1.1 Global eSports Betting Consumption by Regions
5.1.2 Global eSports Betting Consumption Market Share by Regions
5.2 North America
5.2.1 North America eSports Betting Consumption by Application
5.2.2 North America eSports Betting Consumption by Countries
5.2.3 United States
5.2.4 Canada
5.2.5 Mexico
5.3 Europe
5.3.1 Europe eSports Betting Consumption by Application
5.3.2 Europe eSports Betting Consumption by Countries
5.3.3 Germany
5.3.4 France
5.3.5 UK
5.3.6 Italy
5.3.7 Russia
5.4 Asia Pacific
5.4.1 Asia Pacific eSports Betting Consumption by Application
5.4.2 Asia Pacific eSports Betting Consumption by Countries
5.4.3 China
5.4.4 Japan
5.4.5 South Korea
5.4.6 India
5.4.7 Australia
5.4.8 Indonesia
5.4.9 Thailand
5.4.10 Malaysia
5.4.11 Philippines
5.4.12 Vietnam
5.5 Central and South America
5.5.1 Central and South America eSports Betting Consumption by Application
5.5.2 Central and South America eSports Betting Consumption by Countries
5.5.3 Brazil
5.6 Middle East and Africa
5.6.1 Middle East and Africa eSports Betting Consumption by Application
5.6.2 Middle East and Africa eSports Betting Consumption by Countries
5.6.3 Turkey
5.6.4 GCC Countries
5.6.5 Egypt
5.6.6 South Africa

6 Market Size by Type
6.1 Global eSports Betting Breakdown Dada by Type
6.2 Global eSports Betting Revenue by Type
6.3 eSports Betting Price by Type

7 Market Size by Application
7.1 Overview
7.2 Global eSports Betting Breakdown Dada by Application
7.2.1 Global eSports Betting Consumption by Application
7.2.2 Global eSports Betting Consumption Market Share by Application (2015-2022)

Continued…

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